Saturday, September 3, 2011

Slipping through the cracks: Slidespam and autodamage powers

For whatever reason, Wizards seemed content to release the playtest for the Arcanist last. However, they decided to change the design of powers radically when doing so. What this means is that now there's an army of zone powers that deal damage based on the old model-making newstyle Arcanists crap in comparison.

Here is a non-exclusive list of powers that either still have Minion Ganking (meaning, they deal damage at start of turn) or Slidespam (meaning you can slide an enemy into and out of a zone numerous times to theoretically get massive damage).


Predatory Shards (Artificer 5): No slidespam, but minion ganking. Immobile and party friendly.
Wall of Shadows (Assassin 9): Small area, but allows both slidespam and minion ganking. Immobile, not party friendly. Low ability synergy.
Wall of Death (Assassin 25): Small area, but allows both slidespam and minion ganking. Immobile, not party friendly; non-damage roll.
Wall of Sound (Bard 15): Small area, but allows both slidespam and minion ganking. Ideal for Enchanters to multiclass into.
Consecrated Ground (Cleric 5): Small area. Minion ganking. Impractical for controller abuse-probably not an issue.
Blade Barrier (Cleric 9): Decent area, both minion ganking and slidespam. Superior to old Firewall in many ways. Seriously needs to be nerfed.
Flame Seed (Druid 1): Pre-nerf Cloud of Daggers, but with less damage.
Wall of Thorns (Druid 5): Similar to pre-nerf Wall of Fire in damage capability. Increased movement cost makes it difficult to abuse with slidespam, and lack of adjacency damage limits minionganking to those in the wall.
Flurry of Stingers (Druid 9): Adjacency slidespam possible. Static damage.
Pummeling hail (Druid 19): Static damage, but slidespam and minion ganking.
Thorns of the Hinterlands (Druid 19): More Wall of Fireishness. Slidespam and minion ganking.
Avian Clouds (Druid 25): Start of turn only, static damage.
Creeping Doom (Druid 25): Start of turn, mobile, large area of effect.
Whirling Firestorm (Druid 29): Start of turn, variable size, also comes with a decent minor action attack power.
Rain of Steel (Fighter 5): Start of turn adjacency. Surprised they didn’t nerf that.
Unyielding Avalanche (Fighter 15): See Rain of Steel.
Reaper’s Stance (Fighter 25): See Rain of Steel.
Invocation of Ice and Fire (Invoker 5): Very limited damage, but slidespam usable.
Wall of Blades (Invoker 15): Minion Ganking and Slidespammable.
Plague of Poison (Invoker 23): Minion ganking.
Eye of the Sun (Invoker 25): Minion ganking. Mobile.
Invoked Devastation (Invoker 29): Minion ganking, static damage.
Invoke the Absolute Dark (Invoker 29): Minion ganking, static damage, grows.
Burning Flux (Psion 3): Minion ganking, at will. Like a wildly powered up pre-nerf Cloud of Daggers.
Shredding Ribbons (Psion 5): Minion ganking, slidespam, static damage. Better off with Burning Flux at this rate!
Ectoplasmic Servant (Psion 7): Slidespam, static damage.
Malicious Lightning (Psion 9): Minion ganking, static damage.
Forest of Exclusion (Psion 25): Minion ganking, slidespam, static damage.
Reality Meltdown (Psion 27): Minion ganking, slidespam, static damage.
Rime Strike (Seeker 1): Minion ganking, slidespam, static damage.
Black Arrow of Fate (Seeker 19): Minion ganking, static damage. Enemy controls zone’s position.
Rending Vines (Seeker 19): Minion ganking, static damage.
Dust Storm Binding (Shaman 1): Minion ganking, static damage, low area of effect.
Spirit of Endings Begun (Shaman 19): Minion ganking.
Shocking Magnetism (Sorcerer 1): Minion ganking. You control the zone’s area of effect.
Explosive Pyre (Sorcerer 1): Normally, I wouldn’t put “requires a hit for this effect to occur” powers in place, but due to the damage roll, slide-spam possibility, and potential for sorcerer damage buff (which can be accomplished by hybriding), this power gets the extra attention.
Flame Spiral (Sorcerer 3): Minion ganking, slidespam.
Ice Stalagmites (Sorcerer 9): Minion ganking.
Spitfire Furnace (Sorcerer 15): Minion ganking
Cloak of Winter Storm (Sorcerer 25): Minion ganking, slidespam, can benefit from a hybrid sorcerer’s damage boost. Utterly ideal for an Enchanter.
Fury of Dragotha (Sorcerer 25): Minion ganking.
Deep Freeze (Swordmage 5): Minion ganking, slidespam. Target determines positioning, but party friendly.
Flamewall Strike (Swordmage 7): Minion ganking, slidespam, absurdly low area of effect. Theoretically possible to use at-will at 30th level by going Arcane Sword, though I question the wisdom of doing so.
Winter’s Grip (Warden 5): Minion ganking, slidespam, static damage.
Creeping Brambles (Warden 19): Minion ganking, slidespam, static damage.
Armor of Agathys (Warlock 1): Minion ganking.
Vestige of Ugar (Warlock 5): Minion ganking, slidespam.
Feast of Souls (Warlock 9): Minion ganking, slidespam. Mobile.
Plague of Frogs (Warlock 15): Minion ganking, slidespam. Mobile
Forbiddance of the Ninth (Warlock 29): Minion ganking.
Cloud of Daggers(???) (Wizard 1): Oddly enough, this power does not limit its damage to once per turn. The static damage makes it low intensity for slidespam, but it’s still one of the slidespammable powers out there. Give an enemy vulnerability to force damage (… somehow) or change the damage to cold, and you can actually wrack up the damage, post nerf!
Orbmaster’s Incendiary Detonation (Wizard 1): Minion ganking. Slidespam, but for two damage, it’s unlikely to be disastrous.
Acid Mire (Wizard 5): Minion ganking, slidespam, static damage.
Grasp of the Grave (Wizard 5): Minion ganking, slidespam, static damage.
Corrosive Mist (Wizard 7): Minion ganking, slidespam, static damage.
Furnmace of Sand (Wizard 17): No Minion ganking, but this is one of the strongest slidespammable powers there is, and it’s an encounter power!
Bubbling Acid (Wizard 25): Minion ganking, slidespam, static damage.

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